
No matter whose turn it is,
there is always something to fear!
No matter whose turn it is,
there is always something to fear!
When I was little, I had a rampant imagination. I was the sixth of seven children and had a knack for create games within which even my oldest siblings enjoyed getting lost. At thirteen, my dad and I started working on an idea I had to create a tile game that felt like you were exploring a cave. After four years and multiple prototypes, Caverns became one of the most popular games at family gatherings.
One day, at dinner, my dad told me that I should really commit to making games and together we created Phantasma Games: a developer of unique games for everyone because we just love to play!
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